Hackathon 3 Prototypes

We are nearing the end of the initial development sprints for the third  CYP IAPT hackathon, with six prototypes ready to be presented to the judging panel at the prototype pitch on the 9th February.

Of the six prototypes, the panel will select two products to go forward for further development into working apps.We will post a follow up blog detailing the selected apps next week.

The Prototypes

anxiety-ladder

Anxiety Ladder

The Anxiety Ladder is a  web app for managing anxiety through practice of exposure ladders. The app aims to provide young people suffering from anxiety a means to document their observed experience during exposure practice, and to regularly review their experienced anxiety level before and after an exposure. This will allow young people to update their progress and overcome anxiety by learning that an emotional response can change with exposure practice.

To access the Anxiety Ladder, click here.

friendly-friendsFriendly Friends

This app has been created by a young person for other young people to use. It’s designed to be a welcoming way for children and young people to learn more about mental health and the services available. Children and young adults may not have good access to information and services for mental health, particularly if they are not already receiving treatment.

The team have made a Tamagotchi-style cat designed to appeal to young children. The cat engages the user in conversation about their mood rather than confronting them with lots of information.

For this prototype there are only three ways to interact with the cat, but the intention is that, during further development,  the user would need to care for the cat (as with a Tamagotchi) and the cat would help the user to take care of themselves.

To access Friendly Friends, click here.

grow-appGoal Grow

Goal Grow is an app primarily aimed at 12-18 year-olds in the CAMHS system. Our young users can set themselves goals, either on their own at home, or in a session with a clinician.

For the prototype, the team have chosen the theme of growth, focussing on plants and vegetables like you might have in a garden. Each goal is represented by a choice of plant. The plant grows with progress. The user can review their overall progress based on an ecosystem of the plants they have grown.

The developers have included a clear “Add a goal” call to action on the app’s landing page. By adding a new goal, they have a short and simple input field. Users are not required to add too much text. Instead they can choose an image to represent their goal. In the future they might be able to add a custom image or take a photo from their camera. When they add a goal, they are redirected back to the landing page / list of existing goals. To access the Goals app click here.

social-upSocial Up

An app for young people to deal with low self-esteem induced by social media. The app is designed so that, if a young person browses social media and starts to feel low, they can access help and advice on how to deal with their emotions effectively and build up self-esteem. The app will be available on a Chrome extension.

To access Social Up, click here.

sdm-app‘Your Decision’ App

The “Your Decision” aims to encourage young people, their parents/carers and clinicians to make a shared decision about treatment for depression. The app is intended for use during clinical assessment session in CAMHS when young people and their families are first seeking treatment or support for depression.

The researchers who helped to develop this app have worked closely with clinicians and young people to collect the most commonly asked questions about treatment. The goal of this app to give unbiased information on all of the evidence-based treatment options for depression, while allowing the presentation of this information to be tailored to the individual so that it is not overwhelming.

The target audience of this app is young people aged 11-18 who are seeking treatment or support for depression. We use animations and interactive technologies to capture the attention of young people. For young adults or parents, we have created another option with the focus of purely sharing information. This information was adapted from a paper-based version of this decision aid during the design sprint portion of the Anna Freud Hackathon. We are now seeking feedback from potential users of the app to continue to improve its design. This includes young people, clinicians, and parents/carers. This will help us to improve the app and make it more relevant to users.

To access the ‘Your Decision’ app, click here. To leave feedback, please complete this short survey.

welcome-to-camhsWelcome to CAMHS

Welcome to CAMHS is a  fun and accessible questionnaire for children when first visiting CAMHS. This app has been designed for tablets, to change page swipe left and right.

This questionnaire aims to reduce the anxieties of children (5 – 12 years old) coming to CAMHS for the first time. It offers an alternative questionnaire to the paper based one which is currently used and is not appropriately designed for children.

CAMHS helps to support children and young people who need help with their emotional, behavioural and psychological/mental health difficulties. CAMHS currently gives the questionnaire to children to complete when they are sitting in the waiting room. This app intends to replace the often tedious experience with one which provides a positive first interaction with CAMHS, while taking no more time or resources to complete than the paper-based method.

To access Welcome to CAMHS, click here.

To leave feedback about any of the prototypes or to find out more about the hackathon events, please email: hack@annafreud.org.

To view the products developed during the previous hackathons, please visit the app library.

About charlottebarrett13

Charlotte Barrett is the Project Officer for the London & South East CYP IAPT Learning Collaborative

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